2016-02-17 RC4C5 localization font changes
2016-03-01 RC4C6 Added INI-based I/O system. Fixed console pause screen.
2016-03-06 RC4C7 Added first pass French localization.
2016-03-08 RC4C8 Added 2nd version French localization. Reworked menu layout.
2016-03-08 RC4C82 More correction to language files and option menu layout.
2016-03-17 RC4C9 Updated to the newest GM:S, had to fix the Ghost routines; Unicode mode, Basic vibration functionality and a menu option.
2016-04-28 RC4C91 Re-spaced the Unicode mode to only allow 3 lines of dialogue per speech box. Re-spaced and re-timed the intro scroll.
2016-05-05 RC4C92 Replaced whiteout shader with a simple D3D call. Unicode achievements. Fix in INI save.
2016-05-05 RC4C93 Added a workaround for a major middleware bug regarding items. Added grid to the game map screen.
2016-05-17 RC5A0 Started conversion to 60 fps
2016-05-22 RC5A1 Converted the game to full 60 fps. Fixed Sinclair dialogue bug for item listing.Added lots of sound effects. Added a lift to the rm_ShaftWestB. Fixed Tree boss fight item bug (using the water bucket twice). Changed the way the reaper works.
2016-05-23 RC5A2 Fixed up some of the music fade issues. Fixed some of the startup and game defaulting to debug issues. Fixes to teleport and pause menu.
2016-05-23 RC5A21 Fixed incorrect game clock
2016-07-06 RC5A3 Added Controls Menu, ability to disable tap-dash, a dash-specific button, a game-over screen.
2016-07-07 RC5A31 Added Game Over music
2016-07-14 RC5A32 Added predictive vertical camera movement. Returning to menu at Game Over resets the save to Council chambers now.
2016-07-20 RC5A33 Changed the game-over menu depending on difficulty. 
2016-07-30 RC5A34 Re-balanced the Ninja fight. Added vertical boss camera limitations.
2016-07-31 RC5A35 Fixed the Cave Worm collision a bit.
2016-08-03 RC5A36 Minor Russian censure.
2016-08-11 RC5A37 Made it so the player can't leave the tree fight before getting the Bubble power-up. Added fly-magnet use animation.
2016-09-30 RC5A38 Imported all Phaeton modules as sprites. Should cut down on VRAM drastically. Fixed sharks from glitching out.
2016-10-09 RC5A39 Added "turbo" and "hud_alpha" variables to kernel obj, and Advanced Settings menu.
2016-10-09 RC5A40 Fixed a few bugs caused by the turbo. A few more sound effects. Vertical platform collision fix.
2016-10-11 RC5A41 Added difficulty select menu. Added warp-chests and chest menus to the game. Need to translate $$135 into Spanish and French still.
2016-10-12 RC5A42 Changed the warp-chest graphics. Fixed the automap to reflect chests AND items. Fixed zoomer enemies angle-switching.
2016-10-12 RC5A43 Tons of bug-fixes. Fixed major controller crash bug. Added selective acceleration. Fixed water bucket bugs.
2016-10-13 RC5A44 Sped up the menus. Fixed remap controller menu. Fixed water boulder bug. Tree boss phaeton collision fix. New ricochet shot behavior. Bat-platform collision fix.
2016-10-28 RC5A45 Made the HUD retract during cutscenes. Fixed carn.plant animation. Fixed reflective projectiles.
2016-11-27 RC5A46 Fixed a major bug with the frog puzzle.
2016-11-27 RC5A47 Fixed a bug with exiting chest menu while holding a direction.
2017-01-02 RC5A48 Fixed RatKing back wall collision. Fixed first rathole turning animation.
2017-06-04 RC5A49 Implemented many of the fixes from the console version of the game. Added three new animations for item use. Added 3D floors to council chambers.
                    Fixed pause menu Tap-Dash selector.
2017-06-18 RC5A5  Added experimental View Port mode choices.
2017-07-06 RC5A51 Fixed menu transparency bugs. Fixed getting-stuck between doors bugs. Started on DLC scenario.               
2017-07-13 RC5A53 Final boss battle hotfix
2017-07-19 RC5A54 Began adding DLC hooks. Fixed boulder puzzle logic. Changed final fight collision logic. More progress on the winter scenario.
2017-07-28 RC5A55 Bitterwarts puzzle animation fixes. Intro added. Layered language load for DLC files. Added popup if DLC language is unavailable. Added map selector for DLC scenarios.
2017-08-29 RC5A56 Hagmore logo replaces pentagrams. Removed Franky's monster neck bolts, just in case Universal gets litigious. Added good ending credits scenes and bestiary. Changed game speed behavior to Normal/Turbo only.
2017-09-21 RC5A57 New item pickup VFX. Re-formatted the English (uncensured) text. New Raccoon lair scene. More DLC1 progress.
2017-10-16 RC5A58 Changed Sinclair's portrait and in-game face. Added Sinclair's post-dynamite pose. Changed Belle's main run animation. Changed gravity for player. Eliminated "close call" jumps throughout the game.
		Fixed plant-shooter-platforms to start at consistent height. Added item name popups - the pickup names are located at index $$371. Fixed 30FPS game mode. Made the Turbo mode the default. Fixed a bug with Bitterwarts item collision.
		Incleased frog sleep time by one second.
2017-10-17 RC5A59 Hotfix. Fixes double jump end-game issues. Lowers early enemy HP. Fixes skelebro AI and adds sound effects.
2017-10-30 RC5A6  Fixed controller recognition routines a little. Redefine menu now reflects correct DInput values. Fixed powerup-get dialogues for Dash-power. Fixed sound positioning on powerup-get.
2017-11-03 RC5A61 Hotfix. Jump problem in rm_DungeonB.